Gaming via Brain Waves

In another step towards the Borg Collective, the people in white lab coats are ushering a new era of brain/computer interaction using video games and forget the arms and legs part of the process.

NeuroSky, based in San Jose, CA is another company who’s been toying with the technology and their headset is just as geeky as the others. Except they use Darth Vader as the prototype, so it’s much cooler. There is one sensor that comes in contact with your forehead picks up your brain’s electrical signals, then those are sent to a wireless receiver inside the lightsaber, which lights it up based on how hard you’re concentrating. If you lose concentration because you’re Mom is yelling at you to come to dinner then the lightsaber goes dim. Source: Crunchgear

While there is an obvious benefit from this kind of technology, along with implantable eyes so that the blind can see, and the ability to control a computer because of some disease or birth defect. As we get closer to the direct brain computer interface we are going to really have to beef up our concepts of information and personal security here as the technology allows more and more interactivity over time.

So we have not tapped directly into the brain to render our 3D worlds, we still have to go to work rather than having a “presence” in the corporate data center, we still are not really living in takes in a column feeding the power needs of million of robots. This really is the better of many faulting steps towards the human brain and computer technology interface, to control a video game. The obvious follow on from here is that the technology is going to get better, smaller, faster, and more accurate.

Not quite borgs yet, but this kind of technology promises much more in the future, but for right now, we will use it to control our video games, I wonder if it will work with Perfect Dark Zero?

neurosky image from crunch gear

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